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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T08:08:26+00:00 2026-05-18T08:08:26+00:00

Solution note, Not a question. UIScrollView suspends OpenGL rendering by preventing firing CADisplayLink tick

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Solution note, Not a question.

UIScrollView suspends OpenGL rendering by preventing firing CADisplayLink tick when CADisplayLink registered with NSDefaultRunLoopMode.

But, if you use NSRunLoopCommonModes to solve this, UIScrollView will halt scrolling at burst scrolling. And after once halted, it does not scroll again. (broken)

And registering CADisplayLink in other thread/runloop (as described in answer of this question: CADisplayLink stops updating when UIScrollView scrolled) reduces UIScrollView behavior breaking, but cannot eliminate.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-18T08:08:26+00:00Added an answer on May 18, 2026 at 8:08 am

    Use UITrackingRunLoopMode. It’s specifically designed for scrolling stuffs.

    Otherwise, call render & present code at -scrollViewDidScroll too, not only in CADisplayLink‘s tick callback.

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