Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7835225
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 2, 20262026-06-02T13:33:36+00:00 2026-06-02T13:33:36+00:00

Solved! See update below. We are porting a large C++ application to Android, and

  • 0

Solved! See update below.

We are porting a large C++ application to Android, and everything is running fine until it comes to pausing and resuming the application. We listen to the APP_CMD_INIT_WINDOW command, and when it comes we reinitialize all the egl-commands to get a surface, context and display. After this point the screen is black. However, if we set a glClearColor after it works like it should, which means that we at least have the window and it can be drawn to. This leads us to believe that there might be something else that isn’t reinitialized.

My question is if there are buffers, shader programs or other cached stuff that needs to be cleared and reloaded after resume (or before pause), and suitable ways of testing this. We suspect that it might have to do with our application referencing to old buffers using the old EGL Context, but we have no way of knowing. The application uses plenty of textures and off-screen buffers.


UPDATE: As usual, after a week of trying out different things we finally solve it just after creating the post. Here is the solution:

All cached textures, buffers and shaders are connected to the context handle created by EGL. There are several things initialized to create the GL-context, the window surface being one of them. This is the only one that depends on the ANativeWindow object which is destroyed and recreated when pausing and resuming the application. Thus, this is the only one that needs to be recreated.

In short:

Run the eglCreateWindowSurface again after the resume with the new window object as argument.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-02T13:33:39+00:00Added an answer on June 2, 2026 at 1:33 pm

    All cached textures, buffers and shaders are connected to the context handle created by EGL. There are several things initialized to create the GL-context, the window surface being one of them. This is the only one that depends on the ANativeWindow object which is destroyed and recreated when pausing and resuming the application. Thus, this is the only one that needs to be recreated.

    In short:

    Run the eglCreateWindowSurface again after the resume with the new window object as argument.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

UPDATE: SOLVED!!! Please see the answer I added below Does anyone know if there
Update: Solved, with code I got it working, see my answer below for the
Problem solved: Thanks guys, see my answer below. I have a website running in
UPDATE The issue is solved, all the code you can see works. Hello! I
Problem solved, see below Question I'm working in Flex Builder 3 and I have
(Problem solved now, see answers below) Hello, in my app I am trying to
[EDIT: Problem solved. Please see my answer below.] In my app I call the
EDIT: This problem has been solved. See below. Hey all. I'm building an iPhone
SOLVED: See my solution below! using aspx with C# code behind. I have the
(Important: See update below.) I'm trying to write a function, import_something , that will

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.