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Home/ Questions/Q 7518633
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Editorial Team
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Editorial Team
Asked: May 30, 20262026-05-30T01:46:37+00:00 2026-05-30T01:46:37+00:00

Some days ago, Someone ask me, If we have some agents in our environment,

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Some days ago, Someone ask me, If we have some agents in our environment, and they want go from their sources to their destinations, how we can find the total shortest path for all of them such that they shouldn’t have conflict during their walk.

The point of problem is all agents simultaneously walking in environment (which can be modeled by undirected weighted graph), and we shouldn’t have any collision. I thought about this but I couldn’t find optimum path for all of them. But sure there are too many heuristic ideas for this problem.

Assume input is graph G(V,E), m agents which are in: S1, S2,…,Sm nodes of graph in startup and they should go to nodes D1,…Dm at the end. Also may be there is conflict in nodes Si or Di,… but these conflicts are not important they shouldn’t have conflict when they are in their internal nodes of their path.

If their path shouldn’t have same internal node, It will be kind of k-disjoint paths problem which is NPC, but in this case paths can have same nodes, but agent shouldn’t be in same node in same time. I don’t know I can tell the exact problem statement or not. If is confusing tell me in comments to edit it.

Is there any optimal and fast algorithm (by optimal I mean sum of length of all paths be as smallest as possible, and by fast I mean good polynomial time algorithm).

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  1. Editorial Team
    Editorial Team
    2026-05-30T01:46:38+00:00Added an answer on May 30, 2026 at 1:46 am

    A Google search reveals two links that might be helpful:

    • Cooperative path planning for multi-robot systems in dynamic domains
    • Optimizing schedules for prioritized path planning of multi-robot systems

    Edit: From the book chapter (first link):

    There are various approaches to path planning in multi-robot system [sic], however, finding the
    optimal solution is NP-hard. Hopcraft et al. (1984) simplify the planning problem to the
    problem of moving rectangles in a rectangular container. They proved the NP-hardness of
    finding a plan from a given configuration to a goal configuration with the least amount of
    steps. Hence, all feasible approaches to path planning are a compromise between efficiency
    and accuracy of the result.

    I can’t find the original paper by Hopcroft online, but given that quote, I suspect the problem they reduced the navigation task to is similar to Rush Hour, which is PSPACE-complete.

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