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Home/ Questions/Q 521001
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T08:12:15+00:00 2026-05-13T08:12:15+00:00

Some issues with the Flash Bone Tool are described very well in this YouTube

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Some issues with the Flash Bone Tool are described very well in this YouTube tutorial video (as well as his claim that there is an Actionscript solution). If you don’t want to watch the entire 10 minute video, then at least watch the important part from 1:39 to 3:05.

In essence, one of the main issues with the current Flash Bone Tool is that you cannot swap symbols in the middle of a bone animation. I can easily imagine that some Actionscript inserted on a layer above the bone animation layer could actually force a symbol swap to occur, thus resolving the issue. This code may in fact be fairly simple, but would require the user to enter certain information into certain sections of the code (the name of the symbol which would replace the existing symbol, and on which frame or frames of the animation the user wanted the swap to occur). Because most animators don’t want to spend the time putting in the code, and then digging through it to enter the symbol names in the right places, I think our plug-in would make this all a lot easier. The user would simply click on a “Bone Tool Helper” icon in the toolbar, and a window would pop up with empty fields which the user would populate with the required info.

I imagine our Plug-In would look something like the Plug-Ins offered here.

Those tools solve other issues that Flash has (not the Bone Tool issues). They have free trial editions (with limited functionality), and there is a charge for the “pro” versions.

I’m unfamiliar with programming this type of plug-in. How difficult would it be to build a production-ready, user-friendly plug-in as described? I’m looking for an assessment of feasibility and estimated level of effort for an individual with experience and knowledge with plug-ins and bones.

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  1. Editorial Team
    Editorial Team
    2026-05-13T08:12:16+00:00Added an answer on May 13, 2026 at 8:12 am

    I’ve got quiet some experience with the IK-tools in Flash in terms of Flash-IDE and programming.

    A few month ago I came across that same video trying to find ways to program a user-animatable-IK-system for an interactive music video for the band ‘Placebo’. We not only understand the mans frustration-points, we also found the IK-programming very (read: ‘Extremely’) buggy. Although we made lots of advancements with our own IK-tools, we also stopped developing with the Flash-IK-tools since the bugs in the Flash-IDE (and the programmable IK-package) were getting to us. I checked the link to the plugins and they are all based on the Flash-IDE… I would stay clear of Flash’ IK-offering right now until they fixed all the bugs with the IK-armatures / bones etc. (Here’s an example of something horribly wrong: link text, link text) You’re probably better off building your own IK-library and then building a plugin around that. I’m not gonna burn my hands on commercial CS4-bones anymore… only for my own experimental stuff for now.

    So, to answer your question:
    It’s gonna take a while (if not forever) to build a bug free production-ready, user-friendly plug-in for animating characters/object. I got really far just to find out it’s unusable in the end.

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