Some of you may or may not (probably not) know about my framework. It’s name is Ally, and I absolutely love using it.
Lately I’ve been doing a little bit of stuff in Node.js. Today I decided I was going to use it as my HTTP server, so that I could do server-side JS (in a PHP kind of way).
To do this, I started a project I’m calling Trailer . While working on it, I found myself needing one of Ally’s functions, Object:deploy. What it does is pretty much this:
var a = { a: 'a' };
a.deploy({ b: 'b' });
a.a; // 'a'
a.b; // 'b'
So I loaded it in..
var Ally = require('./Ally.js');
..but when I tried using it, it said it was undefined.
After a bit of digging I discovered that Object:deploy is defined in the Ally.js file, but the changes it makes to the global constructors don’t stay.
How do I make the changes to global variables in the Ally.js file apply to the global variables in the file that required it?
Note: Ally is linked to above if looking through the source could help, and Trailer is linked to in case anyone wants to use it when I get a usable version out.
Is this discussion relevant? The key points here seem to be:
requirewon’t extend global objects if you’re working in the shellIt also won’t work when
NODE_MODULE_CONTEXTS = 1, though this doesn’t seem to be the default for a script.So if you’re trying to run this in an interactive shell, that might be the issue. See also this SO question.