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Home/ Questions/Q 8933169
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T09:28:35+00:00 2026-06-15T09:28:35+00:00

Some part of my code here : var stage = new Kinetic.Stage({ container: canvas,

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Some part of my code here:

var stage = new Kinetic.Stage({
        container: "canvas",
        width: 300,
        height: 200
    });

    var layer = new Kinetic.Layer({
    });
    var line = new Kinetic.Polygon({
        id: 'wall',
        points: [50, 50, 100, 50, 100, 100, 50, 100],
        stroke: "black",
        strokeWidth: 4,
        draggable: true
});
    line.on('dragmove', function(mouseEvent) {
        line.getPoints()[2] = {x:mouseEvent.x, y:mouseEvent.y};
        layer.draw();
});

stage.add(layer);

layer.add(line);
layer.draw();

​The task is to drag polygon by one of the corners (in example by right-bottom). But actually result is not that I expected. What is wrong in my code? or what is correct way of moving elemten by one of the points?

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  1. Editorial Team
    Editorial Team
    2026-06-15T09:28:35+00:00Added an answer on June 15, 2026 at 9:28 am

    Check out this post iOS6 pull/drag border on circle

    The effects are similar, I think, to what you’re looking for. You could animate the drag on any of your corners by detecting the click/touch location.

    Let me know if you need another example.

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