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Home/ Questions/Q 8079733
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T16:12:12+00:00 2026-06-05T16:12:12+00:00

Someone can give me short explanation how to create bitmap runtime using GDI/GDI+ and

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Someone can give me short explanation how to create bitmap runtime using GDI/GDI+ and to fill it with color ?

Thanks in advance.

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  1. Editorial Team
    Editorial Team
    2026-06-05T16:12:14+00:00Added an answer on June 5, 2026 at 4:12 pm
    1. CreateBitmap, CreateCompatibleBitmap or CreateDIBSection (in case you want access to raw underlying data bits)
    2. CreateCompatibleDC
    3. SelectObject the bitmap into created device context
    4. FillRect or friends on the device context, and the painting takes place on your selected bitmap (there are options there: standard brushes for black and white, having RGB on hands instead of creating a brush you can do SetBkColor + ExtTextOut with an empty string and ETO_OPAQUE and the rectangle will be filled)
    5. SelectObject back
    6. The bitmap remains to hold the painting
    7. Release the resources

    Still it has something to do with “entire screen” in the title, and you need explain what you want there.

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