Sorry asking so many questions but believe me.. I tried Google first. 🙂
When you use the g.drawImage in paint() on an Applet… is there a way you can remove it? What I mean is remove the image that was drawn.
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
There’s not really a direct way to clear the image, unless you are using an off screen buffer and painting that. I’m assuming you are drawing directly to the screen. To clear the image, you add a new flag to your applet, which you check in your paint() method. The flag indicates if the image should be drawn or not. E.g.
To clear the image, you then set the flag to
falseand invoke therepaint()method.