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Home/ Questions/Q 295029
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T06:25:16+00:00 2026-05-12T06:25:16+00:00

Sorry if my question is uncleared. Let me elaborate. I have a rectangle of

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Sorry if my question is uncleared. Let me elaborate.

I have a rectangle of size 100 x 200, and I have a graphic size 100 x 200 which fits with the rectangle. Since OpenGL requires all textures to have 2^n width and height, I basically put the 100 x 200 graphic right into a 128 x 256 image for this. It works fine for OpenGL because I simply requested it to draw only a portion of the texture that I need on the rectangle. However, what nags me is that in the 128 x 256 texture, there are a lot of unused spaces.

Is there a better way to deal with these unused spaces in this case? Or is this supposed to be the way to go?

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  1. Editorial Team
    Editorial Team
    2026-05-12T06:25:16+00:00Added an answer on May 12, 2026 at 6:25 am

    Pack multiple textures into one “sheet”.

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