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Home/ Questions/Q 646231
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T21:35:21+00:00 2026-05-13T21:35:21+00:00

Sound Manager functions such as SndPlay() are deprecated and not available in 64-bit. The

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Sound Manager functions such as SndPlay() are deprecated and not available in 64-bit. The AudioServices functions are modern but only seem to deal with files and are not documented to handle this format.

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  1. Editorial Team
    Editorial Team
    2026-05-13T21:35:22+00:00Added an answer on May 13, 2026 at 9:35 pm

    I’m not sure that there is a modern API to play them, perhaps because the format is both quite ancient and complicated, starting out in System 7 and being extended several times since.

    What I found written about the ‘snd ‘ resource:

    System sound files are simply type 1
    ‘snd ‘ resources stored with a type of
    ‘sfil’ and a creator of ‘movr’. The
    Mac OS provides the familiar icon for
    them and permits playback in the
    Finder by double-clicking on them. An
    ‘snd ‘ is a type of resource which
    consists of a series of commands for
    use by the Sound Manager. In addition
    to digitized sound samples, ‘snd ‘
    resources can contain direct
    frequency-modulated and wave
    table-based sounds. Any number of the
    three types can be combined with
    various effects to produce complex
    sound files. Simple Beep is an example
    of a non-digitized ‘snd ‘. There are
    two types of ‘snd ‘ resources,
    amazingly called type 1 and type 2.
    Type 1 is the format described above
    and is referred to as the System sound
    format. Type 2 is for use with
    HyperCard and can contain only a
    sampled (digitized) sound. SoundApp
    can play both types but will only
    convert sampled sounds. For more
    information on ‘snd ‘ files consult
    Inside Macintosh VI or Inside
    Macintosh: Sound. A familiarity with
    the Resource Manager would also be
    helpful. 8-bit samples are stored as
    unsigned bytes, like SoundCap/Edit,
    but 16-bit samples are signed, like
    AIFF. Stereo ‘snd ‘ resources are also
    possible, but Sound Manager 3.0 or
    later is required to play 16-bit
    samples directly. The possible types
    of compression for ‘snd ‘ resources
    are the same MACE, IMA and µ-law types
    used in AIFF-C files.

    Source: http://www-cs-students.stanford.edu/~franke/SoundApp/formats.html#system7

    I would think that your best option is to re-record any such sounds into an intermediate lossless format for archival purposes, and then convert them into the best format for the requirements of your app.

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