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Home/ Questions/Q 6339779
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Editorial Team
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Editorial Team
Asked: May 24, 20262026-05-24T19:42:42+00:00 2026-05-24T19:42:42+00:00

source is always 320×240, dest is always 640×480. void DoDoubleScaling(SDL_Surface* dest, SDL_Surface* source) {

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source is always 320×240, dest is always 640×480.

void DoDoubleScaling(SDL_Surface* dest, SDL_Surface* source)
{
    assert(dest->w == source->w*2);
    assert(dest->h == source->h*2);
    for (int y = 0; y < source->h; ++y)
    {
        for (int x = 0; x < source->w; ++x)
        {
            SetPixel(dest, x*2, y*2, GetPixel(source, x, y));
            SetPixel(dest, x*2+1, y*2+1, GetPixel(source, x, y));
        }
    }
}

The output looks like this: (be sure to view at full size). Essentially, every second pixel is missing. I’ve tried all sorts of possibilities and I can’t find where I’m going wrong.

GetPixeland SetPixel simply set/recieve a surface’s colour, given an X and Y [and color].

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-24T19:42:43+00:00Added an answer on May 24, 2026 at 7:42 pm

    Use:

            SetPixel(dest, x*2, y*2, GetPixel(source, x, y));
            SetPixel(dest, x*2, y*2+1, GetPixel(source, x, y));
            SetPixel(dest, x*2+1, y*2, GetPixel(source, x, y));
            SetPixel(dest, x*2+1, y*2+1, GetPixel(source, x, y));
    

    Instead of:

            SetPixel(dest, x*2, y*2, GetPixel(source, x, y));
            SetPixel(dest, x*2+1, y*2+1, GetPixel(source, x, y));
    

    And for speed up: Store return value of GetPixel(source, x, y), so you don’t need to call it 4 times per each round.

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