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Home/ Questions/Q 3230264
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T16:54:23+00:00 2026-05-17T16:54:23+00:00

std::istream has the prototype istream& read (char* s, streamsize n) the actual number of

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std::istream has the prototype istream& read (char* s, streamsize n) the actual number of bytes read should be gotten by calling istream::gcount(), also the validity of the istream can be known from ios::good.

I was discussing another stream class’ implementation I was trying to write with a colleague of mine, where I was saying I might follow this design; but he said instead of having the user call gcount everytime, one could have read’s prototype like this istream& read (char* s, streamsize n, size_t &bytes_read) so that it’ll get over in a single call and the former is clumsier. I was unable to defend std‘s design choice. What’s the real rationale behind istream::read?

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  1. Editorial Team
    Editorial Team
    2026-05-17T16:54:23+00:00Added an answer on May 17, 2026 at 4:54 pm

    I assume it’s because C++ doesn’t typically force an interface that may not be needed by everyone. If you require read to accept a parameter that some people don’t care about, then it causes extra coding work (declaring an extra int to pass as a parameter). It also always saves the bytes read regardless of whether the client cares or not (some clients may just care that the read failed as indicated by the eof/fail bits).

    With a separate method you de-couple the interface for different pieces of information that may or may not be needed.

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