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Home/ Questions/Q 404203
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T17:17:12+00:00 2026-05-12T17:17:12+00:00

Storing objects in heterogeneous vector with stack-allocated objects Hello, Say I have an abstract

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Storing objects in heterogeneous vector with stack-allocated objects

Hello,

Say I have an abstract class CA, derived into CA1, CA2, and maybe others.

I want to put objects of these derived types into a vector, that I embbed into a class CB. To get polymorphism right, I need to store a vector of pointers:

class CB
{
    std::vector <CA*> v;
};

Now, say I have the following main function:

int main()
{
    CB b;
    CA1 a1;
    CA2 a2;
    b.Store( a1 );
    b.Store( a2 );
}

How do I write the method void CB::Store(const CA&) in a simple way, so the stored objects survive when the original objects gets destroyed (which doesn’t occur in the simple example above).

My problem is that I need to first copy objects on the heap before copying their adress in the vector, but how can I create an object of a derived type ? Sure, I could use RTTI, and search for all possible types, create and allocate a pointer, and copy (with proper casting) the object into the allocated space before pushing it into the vector. But this seems quite complicated, no ?

Is there a simpler way ?

(And without using dynamic allocation in the main !)

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T17:17:13+00:00Added an answer on May 12, 2026 at 5:17 pm

    Commonly, you will provide a clone function:

    struct CA
    {
        virtual CA *clone(void) const = 0;
        virtual ~CA() {} // And so on for base classes.
    }
    
    struct CA1 : public CA
    {
        virtual CA *clone(void) const
        {
            return new CA1(*this);
        }
    }
    
    struct CA2 : public CA
    {
        virtual CA *clone(void) const
        {
            return new CA2(*this);
        }
    }
    

    This is called a virtual constructor, you can construct copies of objects at runtime:

    void CB::Store(const CA& pObject)
    {
        CA *cloned = pObject.clone();
    }
    

    You should consider using the Boost.Pointer Container library. Your code would be:

    boost::ptr_vector<CA> objects;
    
    void CB::Store(const CA& pObject)
    {
        objects.push_back(pObject->clone());
    }
    

    And now you have no need to manage memory yourself. The library also respects clone functions, and will call it when making copies of your objects. Tutorial here.

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