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Home/ Questions/Q 8478521
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Editorial Team
  • 0
Editorial Team
Asked: June 10, 20262026-06-10T18:46:07+00:00 2026-06-10T18:46:07+00:00

struct node{ int element; node* left; node* right; }; typedef node* SET; void INSERT(int

  • 0
struct node{
  int element;
  node* left;
  node* right;
};

typedef node* SET;

void INSERT(int x, SET* A){
  node* pA = *A;
  if (pA == NULL){
    pA = new node;
    pA->element = x;
    pA->left = NULL;
    pA->right = NULL;
  }
  else{
    if (x < pA->element){
      INSERT(x,&(pA->left));
    }
    else if (x>pA->element){
      INSERT(x, &(pA->right));
    }
  }
}

int main(){
  node* A = NULL;
  INSERT(1,&A);
  cout <<A->element<<endl;
  return 0;
}

The Code above is a simple insertion method that will insert an element into the BST. I just keep getting segment default when I access A->element. Many Thanks from your answer.

Edit:

wow, this pointer stuff is really confusing. So when I do node* pA = *A, I thought I would create a pointer pointing to the location of A. Then when I do pA = new node, it would create a node object in the heap pointing by pA which is the same as A. Am I saying anything wrong?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T18:46:09+00:00Added an answer on June 10, 2026 at 6:46 pm

    Consider using C++ references.

    References allow the A in INSERT and the A in main to represent the same data, reducing pointer confusion.

    struct node{
      int element;
      node* left;
      node* right;
    };
    
    void INSERT(int x, node* &A){
      if (A == NULL){
        A = new node;
        A->element = x;
        A->left = NULL;
        A->right = NULL;
      }
      else{
        if (x < A->element){
          INSERT(x,&(A->left));
        }
        else if (x>A->element){
          INSERT(x, &(A->right));
        }
      }
    }
    
    int main(){
      node* A = NULL;
      INSERT(1,A);
      cout <<A->element<<endl;
      return 0;
    }
    
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