Summarization:
type
MyObject = object
end;
MyRecord = record
end;
MyClass = class
end;
procedure ProcA(aMyObject: MyObject);
procedure ProcB(var aMyObject: MyObject);
procedure ProcC(aMyRecord: MyRecord);
procedure ProcD(var aMyRecord: MyRecord);
procedure ProcE(aMyClass: MyOClass);
procedure ProcF(var aMyClass: MyClass);
MyObjectandMyRecordare value type, whereasMyClassis reference type.- Assignment of variable of value type will copy the variable; assignment of variable of reference type will copy the reference.
- The arguments in
ProcAandProcCare copies of the original ones. - The arguments in
ProcBandProcDare the original ones. - The argument in
ProcEis a copy of the original reference. - The argument in
ProcFis the original reference. - Regarding how to wrap up Agg2D object, which is declared in the unit agg_2D.pas, to draw, please see David’s answer below.
===========================================
I am learning to use the AggPas which is a pure-pascal vector graphics drawing API. Specifically the unit agg_2D.pas, which contains Agg2D object, is used instead of the unit Agg2D.pas, which contains TAgg2D class. The reason of choosing the unit agg_2D.pas over the unit Agg2D.pas is for cross-platform ability.
However, I cannot correctly pass through argument of Agg2D object type with var prefix. As shown in the following code, I want to pass the Agg2D object created by TForm1 to another class that is actual responsible to draw shapes. However, it does not work. Could you help to comment on the possible reason? It seems I must have missed important concepts regarding object type. Any suggestion is appreciated! You could new a VCL application, attach the FormCreate handler, and comment out the drawing codes line by line to see the effect.
unit Unit1;
interface
uses
agg_2D,
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs;
type
TRenderEngine_BMP = class;
TRenderEngine_Agg = class;
TForm1 = class;
TRenderEngine_BMP = class
private
fBMP: TBitmap;
public
constructor Create(var aBMP: TBitmap);
procedure DrawEllipse;
end;
TRenderEngine_Agg = class
private
fVG: Agg2D;
public
constructor Create(var aVG: Agg2D);
procedure DrawEllipse;
end;
TForm1 = class(TForm)
procedure FormCreate(Sender: TObject);
private
{ Private declarations }
fBMP: TBitmap;
fVG: Agg2D;
fEngine_BMP: TRenderEngine_BMP;
fEngine_Agg: TRenderEngine_Agg;
procedure AttachBMP(var aVG: Agg2D; var aBMP: TBitmap);
procedure OnSceneResize(Sender: TObject);
procedure OnScenePaint(Sender: TObject);
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
uses
Math;
{ TRenderEngine_BMP }
constructor TRenderEngine_BMP.Create(var aBMP: TBitmap);
begin
Self.fBMP := aBMP;
end;
procedure TRenderEngine_BMP.DrawEllipse;
begin
Self.fBMP.Canvas.ellipse(20, 20, 80, 80);
end;
{ TRenderEngine_Agg }
constructor TRenderEngine_Agg.Create(var aVG: Agg2D);
begin
Self.fVG := aVG;
end;
procedure TRenderEngine_Agg.DrawEllipse;
begin
Self.fVG.ellipse(50, 50, 30, 30);
end;
{ TForm1 }
procedure TForm1.FormCreate(Sender: TObject);
begin
Self.OnResize := {$IFDEF FPC} @ {$ENDIF} OnSceneResize;
Self.OnPaint := {$IFDEF FPC} @ {$ENDIF} OnScenePaint;
fBMP := TBitmap.Create;
fBMP.PixelFormat := pf32bit;
fBMP.Canvas.Brush.Style := bsSolid;
fBMP.Canvas.Brush.Color := clBlue;
fBMP.Width := ClientWidth;
fBMP.Height := ClientHeight;
fVG.Construct;
Self.AttachBMP(fVG, fBMP);
fEngine_BMP := TRenderEngine_BMP.Create(fBMP);
fEngine_Agg := TRenderEngine_Agg.Create(fVG);
end;
procedure TForm1.AttachBMP(var aVG: Agg2D; var aBMP: TBitmap);
var
tmpBuffer: pointer;
tmpStride: integer;
begin
tmpStride := integer(aBMP.ScanLine[1]) - integer(aBMP.ScanLine[0]);
if tmpStride < 0 then
tmpBuffer := aBMP.ScanLine[aBMP.Height - 1]
else
tmpBuffer := aBMP.ScanLine[0];
aVG.attach(tmpBuffer, aBMP.Width, aBMP.Height, tmpStride);
end;
procedure TForm1.OnScenePaint(Sender: TObject);
begin
Self.fBMP.Canvas.FillRect(Self.ClientRect);
// Self.fBMP.Canvas.ellipse(20, 20, 80, 80); // Work
// Self.fVG.ellipse(50, 50, 30, 30); // Work
// Self.fEngine_BMP.DrawEllipse; // Work
Self.fEngine_Agg.DrawEllipse; // Do not work
Self.Canvas.Draw(0, 0, fBMP);
end;
procedure TForm1.OnSceneResize(Sender: TObject);
begin
fBMP.Width := IfThen(ClientWidth > 0, ClientWidth, 2);
fBMP.Height := IfThen(ClientHeight > 0, ClientHeight, 2);
Self.AttachBMP(fVG, fBMP);
end;
end.
If I delete all occurrences of the var prefix of procedure arguments, the second circle-drawing code also stops working, which I don’t quite understand. The unit is shown as below for your convenience:
unit Unit1;
interface
uses
agg_2D,
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs;
type
TRenderEngine_BMP = class;
TRenderEngine_Agg = class;
TForm1 = class;
TRenderEngine_BMP = class
private
fBMP: TBitmap;
public
constructor Create(aBMP: TBitmap);
procedure DrawEllipse;
end;
TRenderEngine_Agg = class
private
fVG: Agg2D;
public
constructor Create(aVG: Agg2D);
procedure DrawEllipse;
end;
TForm1 = class(TForm)
procedure FormCreate(Sender: TObject);
private
{ Private declarations }
fBMP: TBitmap;
fVG: Agg2D;
fEngine_BMP: TRenderEngine_BMP;
fEngine_Agg: TRenderEngine_Agg;
procedure AttachBMP(aVG: Agg2D; aBMP: TBitmap);
procedure OnSceneResize(Sender: TObject);
procedure OnScenePaint(Sender: TObject);
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
uses
Math;
{ TRenderEngine_BMP }
constructor TRenderEngine_BMP.Create(aBMP: TBitmap);
begin
Self.fBMP := aBMP;
end;
procedure TRenderEngine_BMP.DrawEllipse;
begin
Self.fBMP.Canvas.ellipse(20, 20, 80, 80);
end;
{ TRenderEngine_Agg }
constructor TRenderEngine_Agg.Create(aVG: Agg2D);
begin
Self.fVG := aVG;
end;
procedure TRenderEngine_Agg.DrawEllipse;
begin
Self.fVG.ellipse(50, 50, 30, 30);
end;
{ TForm1 }
procedure TForm1.FormCreate(Sender: TObject);
begin
Self.OnResize := {$IFDEF FPC} @ {$ENDIF} OnSceneResize;
Self.OnPaint := {$IFDEF FPC} @ {$ENDIF} OnScenePaint;
fBMP := TBitmap.Create;
fBMP.PixelFormat := pf32bit;
fBMP.Canvas.Brush.Style := bsSolid;
fBMP.Canvas.Brush.Color := clBlue;
fBMP.Width := ClientWidth;
fBMP.Height := ClientHeight;
fVG.Construct;
Self.AttachBMP(fVG, fBMP);
fEngine_BMP := TRenderEngine_BMP.Create(fBMP);
fEngine_Agg := TRenderEngine_Agg.Create(fVG);
end;
procedure TForm1.AttachBMP(aVG: Agg2D; aBMP: TBitmap);
var
tmpBuffer: pointer;
tmpStride: integer;
begin
tmpStride := integer(aBMP.ScanLine[1]) - integer(aBMP.ScanLine[0]);
if tmpStride < 0 then
tmpBuffer := aBMP.ScanLine[aBMP.Height - 1]
else
tmpBuffer := aBMP.ScanLine[0];
aVG.attach(tmpBuffer, aBMP.Width, aBMP.Height, tmpStride);
end;
procedure TForm1.OnScenePaint(Sender: TObject);
begin
Self.fBMP.Canvas.FillRect(Self.ClientRect);
// Self.fBMP.Canvas.ellipse(20, 20, 80, 80); // Work
// Self.fVG.ellipse(50, 50, 30, 30); // Do not Work
// Self.fEngine_BMP.DrawEllipse; // Work
Self.fEngine_Agg.DrawEllipse; // Do not work
Self.Canvas.Draw(0, 0, fBMP);
end;
procedure TForm1.OnSceneResize(Sender: TObject);
begin
fBMP.Width := IfThen(ClientWidth > 0, ClientWidth, 2);
fBMP.Height := IfThen(ClientHeight > 0, ClientHeight, 2);
Self.AttachBMP(fVG, fBMP);
end;
end.
I’m struggling to understand what you are doing here. I think your basic problem is that
Agg2Dis anobjectand so is a value type. You take a copy of it so that there are two copies rather than one. The author has elected to useobjectrather than a class but doing so requires you to be very alert to the value semantics rather than reference semantics ofTObjectdescendants.The quick hack to get this to work is to change
fVG: Agg2D;tofVG: ^Agg2D;and inTRenderEngine_Agg.CreatechangeSelf.fVG := aVGtoSelf.fVG := @aVG. With that change the ellipse is drawn.Now, I think you need to re-consider your design. If you want to wrap up an Agg2D object in a rendering class, then that would be fine, but you must not take copies of the Agg2D object.
Here’s how I would write your code to deal with the problem:
The idea is to put everything to do with the Agg2D object inside
TRenderEngine_Agg. If you do this then I think you’ll be golden!!