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Home/ Questions/Q 1065137
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T19:45:47+00:00 2026-05-16T19:45:47+00:00

Suppose I am processing a large amount of incoming data from multiple threads. I

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Suppose I am processing a large amount of incoming data from multiple threads. I may want for this data to act as a trigger for a specific action when certain criteria are met. However, the action is not reentrant; so the same trigger being fired twice in rapid succession should only cause the action to run once.

Using a simple bool flag to indicate whether the action is currently running is not a robust solution, as a race condition could occur and two (or more) threads could still end up running the same action concurrently after all. A bool within a lock statement on a synchronization object would work, of course; but I generally prefer to avoid locking whenever possible*.

Currently what I do in these cases is use an AutoResetEvent as essentially a form of atomic switch. The code typically looks something like this:

if (conditionMet && readyForAction.WaitOne(0))
{
    try
    {
        doAction();
    }
    finally
    {
        readyForAction.Set();
    }
}

This works, but it strikes me that this may be a less-than-ideal use case for the AutoResetEvent class. Would you say this is an appropriate solution to this problem, or would it make more sense to use some other mechanism?


Update: As Jon pointed out, using Monitor.TryEnter as the locking strategy (instead of the simple lock, which I believe is roughly equivalent to Monitor.Enter), is really quite straightforward:

if (conditionMet && Monitor.TryEnter(lockObject))
{
    try
    {
        doAction();
    }
    finally
    {
        Monitor.Exit(lockObject);
    }
}

That said, I’m strongly inclined to go with Henk’s idea of using Interlocked. That seems about as simple as it gets.

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  1. Editorial Team
    Editorial Team
    2026-05-16T19:45:48+00:00Added an answer on May 16, 2026 at 7:45 pm

    A simple (and fast) System.Threading.Interlocked.CompareExchange() will do.

    //untested
    int flag = 0;
    
    if (conditionMet && Interlocked.CompareExchange(ref flag, 1, 0) == 0)
    {
        try
        {
            doAction();
        }
        finally
        {
            flag = 0; // no need for locking
        }
    }
    
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