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Home/ Questions/Q 560355
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T12:20:04+00:00 2026-05-13T12:20:04+00:00

Suppose I have a class class Foo { public: ~Foo() { delete &_bar; }

  • 0

Suppose I have a class

class Foo
{
  public:
    ~Foo() { delete &_bar; }
    void SetBar(const Bar& bar)
    {
      _bar = bar;
    }
    const Bar& GetBar() { return _bar; }
  private:
    Bar& _bar;
}

And my usage of this class is as follows (assume Bar has a working copy constructor)

Foo f;
f.SetBar(*(new Bar));
const Bar* bar = &(f.GetBar());
f.SetBar(*(new Bar(bar)));
delete bar;

I have a situation similar to this (in code I didn’t write) and when I debug at a breakpoint set on the “delete bar;” line, I see that

&f._bar == bar

My question is this: Why do &f._bar and bar point to the same block of memory, and if I leave out the “delete bar;”, what are the consequences, from a memory management standpoint?

Many thanks!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T12:20:04+00:00Added an answer on May 13, 2026 at 12:20 pm

    References cannot be “reseated”, setBar() just copies the contents of bar to the object referenced by _bar.

    If you need such a functionality use pointers instead. Also your usage example would be much simpler if you were just using pointers.

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