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Home/ Questions/Q 8402673
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T22:07:54+00:00 2026-06-09T22:07:54+00:00

Suppose I have a MessageBox class along the following lines: class MyMessageBox { public:

  • 0

Suppose I have a MessageBox class along the following lines:

class MyMessageBox
{
public:
    enum Priority {
        Prior_Dialog,
        Prior_Warning,
        // ...
    };

    enum Icon {
        Icon_Question,
        Icon_Exclamation,
        // ...
    };

    enum Button {
        Button_Yes,
        Button_No,
        Button_Cancel,
        // ...
    };

    static void Show(Priority pPriority, Icon pIcon, Button pButton1, Button pButton2);

    // ...
};

Now, if I want to throw up a messagebox, I have to type out MyMessageBox:: for every single identifier:

MyMessageBox::Show(MyMessageBox::Prior_Dialog, MyMessageBox::Icon_Question, MyMessageBox::Button_Yes, MyMessageBox::Button_No);

Ideally, I’d like some non-macro solution that will allow source files that #include "MyMessageBox.h" to omit the MyMessageBox:: qualifications everywhere. Is this possible?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-09T22:07:55+00:00Added an answer on June 9, 2026 at 10:07 pm

    Maybe it would be convenient if the enumerations and the class are declared in the separate namespace (i.e. enumerations should be declared outside the class) just not to pollute the global namespace.

    namespace MessageBoxUtils {
    
    enum Priority {
        Prior_Dialog,
        Prior_Warning,
        // ...
    };
    
    enum Icon {
        Icon_Question,
        Icon_Exclamation,
        // ...
    };
    
    enum Button {
        Button_Yes,
        Button_No,
        Button_Cancel,
        // ...
    };
    
    class MyMessageBox
    {
    public:
        static void Show(Priority pPriority, Icon pIcon, Button pButton1, Button pButton2);
    
        // ...
    };
    
    } // namespace MessageBoxUtils
    

    Client code (some cpp file):

    #include ...
    
    using namespace MessageBoxUtils;
    
    ...
    
    void SomeClass::Foo()
    {
        MyMessageBox::Show(Prior_Dialog, Icon_Question, ...);
    }
    
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