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Home/ Questions/Q 8099949
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T22:34:44+00:00 2026-06-05T22:34:44+00:00

Suppose I have a polygon ( a lengthy rectangle ) made up of several

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Suppose I have a polygon ( a lengthy rectangle ) made up of several triangles using GL_TRIANGLE_STRIP.

enter image description here

Now imagine I have a square texture that should be mapped against each of the small square that make up the rectangle. How do I accomplish this?

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  1. Editorial Team
    Editorial Team
    2026-06-05T22:34:46+00:00Added an answer on June 5, 2026 at 10:34 pm

    You need to repeat your texture along the geometry. For this, you need to setup your texture’s GL_TEXTURE_WRAP_S to GL_REPEAT.

    Then you can assign texture coordinates for your vertices :

    • (0,0), (0,1) for the 2 vertices on the first column
    • (1,0), (1,1) for the 2 vertices on the 2nd column
    • (2,0), (2,1) for 3rd column
    • and so on
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