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Home/ Questions/Q 549345
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T11:10:29+00:00 2026-05-13T11:10:29+00:00

Suppose I have something like the following: class Point : geometry { … Point(double

  • 0

Suppose I have something like the following:

class Point : geometry {
   ...
   Point(double x, double y) {
   }
   double distanceTo(Line) {
   }
   double distanceTo(Point) {
   }
}
class Line : geometry {
   ...
   Line(double x, double y, double slopex, double slopey) {
   }
   double distanceTo(Line) {
   }
   double distanceTo(Point) {
   }
}
struct point_t {
    double x, y;
}
struct line_t {
    double x, y, slope_x, slope_y;
}
struct Geom_Object_t {
   int type;
   union {
       point_t p;
       line_t l;
   } geom;
}

I am wondering what the best way to define a dispatch table for a function like

double distanceTo(Geom_Object_t * geom1, Geom_Object_t * geom2) {
}

The classes are written in C++, but the distanceTo function and the struct must be externed to C

thanks

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  1. Editorial Team
    Editorial Team
    2026-05-13T11:10:29+00:00Added an answer on May 13, 2026 at 11:10 am

    I would make the class diagram different: an abstract base class GeomObject, subclassing geometry (with a getType accessor, as well as pure virtual distanceTo overloads), and concrete subclasses Line and Point of GeomObject (with overrides of the accessor and overloads). The need to "extern C" the double distanceTo function is not a problem, since you’re not talking about overloads of that function anyway: you simply want to return geom1.distanceTo(x) (letting the virtual table do that part of the work;-) where x is an appropriate cast, e.g., assuming the class diagram I’ve explained:

    extern "C"
    double distanceTo(Geom_Object_t * geom1, Geom_Object_t * geom2) {
      if(geom2->getType() == POINT_TYPE) {
        return geom1->distanceTo(static_cast<Point*>(geom2));
      } else {
        return geom1->distanceTo(static_cast<Line*>(geom2));
      }
    }
    
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