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Home/ Questions/Q 618183
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T18:31:02+00:00 2026-05-13T18:31:02+00:00

Suppose I have something like this: struct EmptyClass{}; template<typename T1, typename T2 = EmptyClass,

  • 0

Suppose I have something like this:

struct EmptyClass{};
template<typename T1, typename T2 = EmptyClass,
         typename T3 = EmptyClass, typename T4 = EmptyClass,
         ..., typename T20> class PoorMansTuple {
  T1 t1;
  T2 t2;
  ...
  T20 t20;
};

Now, I may waste up to 19bytes per PoorMansTuple.

Question is:

1) Is there a way to create a class of size 0?

2) Is there a way to conditionally define a varaible? Somethign like:

  T1 t1;
  if (T2 != EmptyClass) T2 t2; // pseudo code
  if (T3 != EmptyClass) T3 t3; // ...

Thanks!

The use of black magic macros is premitted.

I’m using g++ on MacOSX.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:31:02+00:00Added an answer on May 13, 2026 at 6:31 pm

    Partial specialization may be what you are looking for the first part of the question. This program

    #include <string>
    #include <iostream>
    
    struct EmptyClass {};
    
    template<typename T1, typename T2>
    class Tuple
    {
       T1 t1;
       T2 t2;
    };
    
    template<typename T1>
    class Tuple <T1, EmptyClass>
    {
       T1 t1;
    };
    
    
    int main (void)
    {
        Tuple<std::string, std::string> two;
        Tuple<std::string, EmptyClass> one1;
        Tuple<std::string> one2;
    
        std::cout << "<string, string>: " << sizeof(two) << std::endl;
        std::cout << "<string, empty> : " << sizeof(one1) << std::endl;
        std::cout << "<string>        : " << sizeof(one2) << std::endl;
    
        return 0;
    }
    

    prints

    <string, string>: 32
    <string, empty> : 16
    <string>        : 16
    
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