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Home/ Questions/Q 6382031
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T02:28:15+00:00 2026-05-25T02:28:15+00:00

Suppose I load some Flash movie that I know at some point in the

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Suppose I load some Flash movie that I know at some point in the future will call window.flashReady and will set window.flashReadyTriggered = true.

Now I have a block of code that I want to have executed when the Flash is ready. I want it to execute it immediately if window.flashReady has already been called and I want to put it as the callback in window.flashReady if it has not yet been called. The naive approach is this:

if(window.flashReadyTriggered) {
  block();
} else {
  window.flashReady = block;
}

So the concern I have based on this is that the expression in the if condition is evaluated to false, but then before block() can be executed, window.flashReady is triggered by the external Flash. Consequently, block is never called.

Is there a better design pattern to accomplish the higher level goal I’m going for (e.g., manually calling the flashReady callback)? If not, am I safe, or are there other things I should do?

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  1. Editorial Team
    Editorial Team
    2026-05-25T02:28:15+00:00Added an answer on May 25, 2026 at 2:28 am

    JavaScript is single threaded. There are no race conditions.

    When there is no more code to execute at your current “instruction pointer”, the “thread” “passes the baton”, and a queued window.setTimeout or event handler may execute its code.

    You will get better understanding for Javascript’s single-threading approach reading node.js‘s design ideas.

    Further reading:
    Why doesn't JavaScript support multithreading?

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