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Home/ Questions/Q 928007
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T19:56:26+00:00 2026-05-15T19:56:26+00:00

Suppose there is a c++ method int NativeMethod(double, double *) in a Native.dll. My

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Suppose there is a c++ method int NativeMethod(double, double *) in a Native.dll. My first attempt at calling this method from managed code was (assuming I don’t need to specify the entry point)

[DllImport("Native.dll")]
private static extern int NativeMethod(double inD, IntPtr outD);

Then to use the DLL I did

IntPtr x = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(IntPtr)));
NativeMethod(2.0, x);

//do stuff with x

Marshal.FreeHGlobal(x);  //crash

I would like to understand why this crashes here. My first guess is that it’s a heap problem due to the fact that the DLL and my application could be using a different CRT. But if that were the case why wouldn’t the call to the NativeMethod crash instead? The method returned an x that I could successfully extract the double from.

I am able to get the import to work by passing the double by reference

[DllImport("Native.dll")]
private static extern int NativeMethod(double inD, IntPtr outD);

Why does the FreeHGlobal crash in the first attempt, and what is the recommended way to pass pointers to native methods? The out keyword may work fine this situation, but what if I needed to Marshal a string? I don’t think I can get around AllocH and FreeH…

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  1. Editorial Team
    Editorial Team
    2026-05-15T19:56:27+00:00Added an answer on May 15, 2026 at 7:56 pm

    The problem is that the method takes a double* which is a pointer to a double. You are passing in a pointer which is pointing to an IntPtr. This is important only in that there is a size difference between double (8 bytes) and IntPtr which is variable sized (either 4 or 8 bytes). You need to allocate the pointer to a double

    IntPtr x = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(double));
    
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