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Home/ Questions/Q 7725479
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T04:56:52+00:00 2026-06-01T04:56:52+00:00

Suppose you have a simple class like this: class foo{ private: int* mData; int

  • 0

Suppose you have a simple class like this:

class foo{
private:
    int* mData;
    int  mSize;
public:
    foo(int size){
        mSize = size;
        mData = new int [mSize];
    }
    ~foo() {
        mSize = 0;
        delete [] mData;
    }
};

Then inside main you do:

int main () {
    static int HUGE = 100000000;
    foo a(HUGE);
    // do something useful with a
    // .
    // .
    // .
    // Now I'm done with a; I do not need it anymore ...
    foo b(HUGE);
    // do something useful with b
    // Ok we are done with b
    return 0;
}

As you can see a is no longer needed after b, but since it is created on the stack, the destructor won’t be called up until the end of the program. Now, I know this is not the same as allocating with new and forgetting to call delete, however this is still wasting memory. Do you consider this as “memory leak” or just a bad programming?

Also, How would you avoid situations like this? One way would be to manually call the destructor when the object is not needed anymore, but, besides looking ugly and unfamiliar!, you get into trouble of double free unless you change the destructor to something like:

foo::~foo(){
    if (mData != NULL){
        delete [] mData;
        mData = NULL;
        mSize = 0;
    }
}

Another way is to create a on the heap via foo *pa = new foo (HUGE) and then call delete pa once the object is no longer needed. This works but at the danger of introducing another possible memory leak (if one forgets to call delete pa).

Is there any better way to get rid of unneeded objects?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-01T04:56:53+00:00Added an answer on June 1, 2026 at 4:56 am

    Destructors are called when an object goes out of scope. C++ allows arbitrary scopes inside function bodies. Write your main function this way:

    int main () {
        static int HUGE = 100000000;
    
        {
            foo a(HUGE);
            // do something useful with a
            // Now I'm done with a; I do not need it anymore ...
        }
    
        {
            foo b(HUGE);
            // do something useful with b
            // Ok we are done with b
        }
        // etc.
        return 0;
    }
    

    I see your example is simplified, but in a real program, don’t forget to either

    • implement an appropriate copy constructor and operator= for foo or
    • add a declaration for a private copy constructor and operator= so it cannot be called.
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