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Home/ Questions/Q 7613611
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T02:11:48+00:00 2026-05-31T02:11:48+00:00

Take this program as an example: class Piece { public: Piece(bool color); protected: bool

  • 0

Take this program as an example:

class Piece
{
public:
    Piece(bool color);

protected:
    bool color;
};

Piece::Piece(bool color)
{
    this->color = color;
}

//-----------------------------

class King : public Piece
{
public:
    King(bool color);
};

King::King(bool color) : Piece(color)
{
    // empty
}

//-----------------------------

class Tile
{
public:
    // constructors/destructors
    Tile(Piece * ppiece, int rrow, int ccol);
    ~Tile();

private:
    Piece * piece;
    int row, col;

};

Tile::Tile(Piece * ppiece, int rrow, int ccol)
{
    this->ppiece = piece;
    this->row = rrow;
    this->col = ccol;
}

//---------------------------

int main() 
{
    Tile * tile = new Tile(new King(0), 1, 1);
}

In the function main() I declare a new King and pass it to the Tile constructor. How can I delete the King object I created?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T02:11:49+00:00Added an answer on May 31, 2026 at 2:11 am

    As written, the Tile Constructor receives the new King as parameter ppiece.

    The Tile Constructor then doesn’t do anything with ppiece, and the memory is cannot be freed. It is “leaked”.

    Given that Tile has a member piece, I’d suggest assigning it there:

    Tile::Tile(Piece * ppiece, int rrow, int ccol)
    {
        this->row = rrow;
        this->col = ccol;
        this->piece = ppiece;
    }
    

    Then you can later free it in the Tile destructor:

    Tile::~Tile()
    {
        delete piece;
    }
    
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