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Home/ Questions/Q 7710649
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T01:10:44+00:00 2026-06-01T01:10:44+00:00

TCP is stream-based, which means you send bytes without them necessarily being in a

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TCP is stream-based, which means you send bytes without them necessarily being in a “message”, so the receiver may get half a message or one and two thirds of messages.

So in something like a game where each message is fixed-size, if I receive a portion of a message I could just keep it in a buffer until I receive the other part. This is a bit tedious, but is there any other message-based reliable protocol? There probably are, but none are implemented in the OS as with TCP and UDP, so I’ll have to use some library, which is fine as long as it’s easy to use.

I could always make a somewhat-reliable UDP protocol. Which do you suggest?

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  1. Editorial Team
    Editorial Team
    2026-06-01T01:10:45+00:00Added an answer on June 1, 2026 at 1:10 am

    You could implement your own ACK-based protocol over UDP. Prepend the message with a message/sequence number on the sending side and echo that number back to the sender on the receiving side. Start a timer on the sending side for each message and cancel it when you get the corresponding ACK back. If the timer pops, re-send the message.

    XMPP is way, way too heavy for this application.

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