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Home/ Questions/Q 8749827
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T12:45:34+00:00 2026-06-13T12:45:34+00:00

That is to say, what is the minimum set of code I need to

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That is to say, what is the minimum set of code I need to set up the BulletSharp physics engine wrappers’ “DynamicsWorld” to use “BulletSharp.MultiThreaded.ParallelConstraintSolver”? Alternately, I could probably work it out from the same set of code for the BulletPhysics engine itself.

If I have not phrased the right question, I would appreciate clarification; I only started using it today. (Yes, I have written a quick program using the standard classes).

BulletPhysics is a C++ library; the wrapper is written in C#.

http://bulletphysics.org/wordpress/

http://code.google.com/p/bulletsharp/

Thanks.

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  1. Editorial Team
    Editorial Team
    2026-06-13T12:45:35+00:00Added an answer on June 13, 2026 at 12:45 pm

    I haven’t personally attempted to get multithreading working yet, but I’d recommend looking at page 42 in the user manual, as it points out where to look for examples. They’re in C++, but it should help get you started, at the very least.

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