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Home/ Questions/Q 7949479
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T02:00:38+00:00 2026-06-04T02:00:38+00:00

The below code snippet best explains what I am trying to achieve: [Test] public

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The below code snippet best explains what I am trying to achieve:

[Test]
public void ReplayGoalTeamATest()
{
    var stateMachineMock = new Mock<IIceHockeyOddsStateMachine>();

    new IceHockeyActionLogRecord { Event = "goal", Team = "A"}.Replay(stateMachineMock.Object);

    stateMachineMock.Verify(s=>s.TeamAScore++); //Syntax error
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T02:00:40+00:00Added an answer on June 4, 2026 at 2:00 am

    When you do s.TeamAScore++ then you have two different actions, which you should setup and verify. First action is getting current score from your dependency, and second action is setting new score:

    int score = stateMachine.TeamAScore;
    // other staff
    stateMachine.TeamAScore = score + 1;
    

    So, I’d go with explicitly defining this interaction with dependency:

    // Arrange
    Mock<IIceHockeyOddsStateMachine> stateMachineMock = new Mock<IIceHockeyOddsStateMachine>();
    stateMachineMock.SetupGet(s => s.TeamAScore).Returns(0);
    IceHockeyActionLogRecord record = new IceHockeyActionLogRecord { Event = "goal", Team = "A"};
    // Act
    record.Replay(stateMachineMock.Object);
    // Assert
    stateMachineMock.VerifySet(s => s.TeamAScore = 1); 
    

    In this case you are testing your IceHockeyActionLogRecord, the way how it interacts with dependencies. Test becomes a specification of interaction between objects.

    When you are verifying TeamAScore value, you are testing mock implementation instead. Also usage of Callback will test your code, instead of testing interaction between objects.

    Also, I’d give names for magic numbers inside your test, or even provide parameters:

    [TestCase(0, 1)]
    [TestCase(50, 51)]
    public void ShouldIncrementTeamScore(int initialScore, int expectedScore)
    {
        var stateMachineMock = new Mock<IIceHockeyOddsStateMachine>();
        stateMachineMock.SetupGet(s => s.TeamAScore).Returns(initialScore);
        IceHockeyActionLogRecord foo = new IceHockeyActionLogRecord();
        foo.Replay(stateMachineMock.Object);
        stateMachineMock.VerifySet(s => s.TeamAScore = expectedScore);            
    }
    

    UPDATE: if your interface doesn’t has getter for property, then just modify Arrange part of test (don’t setup property getter call):

    // Arrange
    var stateMachineMock = new Mock<IIceHockeyOddsStateMachine>();
    var record = new IceHockeyActionLogRecord { Event = "goal", Team = "A"};
    // Act
    record.Replay(stateMachineMock.Object);
    // Assert
    stateMachineMock.VerifySet(s => s.TeamAScore = 1); 
    
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