The byte array is obtained this way –
BufferedImage image = new Robot().createScreenCapture(new Rectangle(screenDimension));
byte[] array = ((DataBufferByte)getGraycaleImage(image).getRaster().getDataBuffer()).getData();
// Method getGraycaleImage returns a grayscaled BufferedImage, it works fine
now how do i reconstruct this grayscale image from the byte array?
I don’t know much about ARGB, RGB or grayscale images. I tried this –
private Image getGrayscaleImageFromArray(byte[] pixels, int width, int height)
{
int[] pixels2=getIntArrayFromByteArray(pixels);
MemoryImageSource mis = new MemoryImageSource(width, height, pixels2, 0, width);
Toolkit tk = Toolkit.getDefaultToolkit();
return tk.createImage(mis);
}
private int[] getIntArrayFromByteArray(byte[] pixelsByte)
{
int[] pixelsInt=new int[pixelsByte.length];
int i;
for(i=0;i<pixelsByte.length;i++)
pixelsInt[i]=pixelsByte[i]<<24 | pixelsByte[i]<<16
| pixelsByte[i]<<8 | pixelsByte[i]; // I think this line creates the problem
return pixelsInt;
}
When I draw this image it’s not black and white, rather something like orange and gray.
I hope it’ll help you if I explain to you how to convert from ARGB/RGB 2 gray
cause there are too many unknown functions and classes 😛
ARGB is 32 bit/pixel so 8 bit for every channel. the alpha channel is the opacity so the opposite of transparency so 0 is transparent.
RGB is 24 bit/pixel. to convert from ARGB to RGB you have to dismiss the alpha channel.
to convert from RGB to grayscale u have to use this formula:
so you have to figure out which byte belongs to which channel 😉