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Home/ Questions/Q 571393
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T13:30:08+00:00 2026-05-13T13:30:08+00:00

The C# scripting environement in Unity3D (runned under Mono) has a nice behavior when

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The C# scripting environement in Unity3D (runned under Mono) has a nice behavior when detroying objects. All the references that point to the destroyed object gets automaticly null :

    GameObject ref1 = (GameObject)Instantiate(obj);
    GameObject ref2 = ref1;

    if (ref1 != null)
        Debug.Log("ref1 is not null");

    DestroyImmediate(ref1);

    if (ref1 == null)
        Debug.Log("ref1 is null");

    if (ref2 == null)
        Debug.Log("ref2 is null");    

Output :

    ref1 is not null
    ref1 is null
    ref2 is null

Any ideas on how to acheive this ?

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T13:30:09+00:00Added an answer on May 13, 2026 at 1:30 pm

    It is possible that Unity3D (ab)uses operator overloading + some a kind of internal flag like bool isDeleted; so that when isDeleted is set to true in the DestroyImmediate function then the equality test against null yields true.

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