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Home/ Questions/Q 7024287
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T23:49:15+00:00 2026-05-27T23:49:15+00:00

The Capture OpenGL ES Frame feature in Xcode 4 is marvelous. It lists out

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The “Capture OpenGL ES Frame” feature in Xcode 4 is marvelous. It lists out every OpenGL-related call made during a single rendering frame. But there’s an additional feature that would help me connect these calls to my code and search for significant data more easily. I just don’t know if this feature is already available.

Is it possible to add my own “annotations”–or call them “markers”, “pseudo-calls”, “labels”, whatever you will–to the captured call listing. For example, could I add an entry that says, “Here’s where I start rendering the HUD”, and have it appear right above the calls that actually render the HUD?

The PIX tool from DirectX has similar functionality, and that’s what I’m hoping for.

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  1. Editorial Team
    Editorial Team
    2026-05-27T23:49:16+00:00Added an answer on May 27, 2026 at 11:49 pm

    You can add labels to Xcode’s debug navigator by using the EXT_debug_marker extension. Call the functions glPushGroupMarkerEXT() and glPopGroupMarkerEXT() in your code. Call glPushGroupMarkerEXT() before the OpenGL ES calls you want to annotate.

    glPushGroupMarkerEXT(0, "Marker Name");
    

    Call glPopGroupMarkerEXT() after those calls.

    glPopGroupMarkerEXT();
    
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