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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T09:31:54+00:00 2026-05-25T09:31:54+00:00

The challenge I’m facing is simulating a communication channel between two users of a

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The challenge I’m facing is simulating a communication channel between two users of a website (e.g. gaming site), by using solely the technologies mentioned in the title.

Recently I’ve developed an online chess website where, the idea behind which was to give users the chance to play “live” matches too, not just lengthy games where you would make a move, then come back in 1-15 days to see if your opponent has responded. And the way this game engine works implies sending asynchronous requests to the server, both to update the info related to the game (in case you make a move), but also to verify if anything has changed (if you are waiting for the opponent to move).

To better explain this… the player whose turn it is (the browser of course) sends an async. request to update the game info, exactly when he makes his move. Meanwhile, the opponent sends PERIODIC requests, “asking” if anything has changed. If anything does change, the roles switch after the board updates.

Timers are behind the functionality of the engine, so my question to you is this: How would you go about simulating a com channel between two players, while trying not to put too much stress on the server, but also having games update as fast as possible, in order to maintain the “live” feeling to it. This is most important in 1 minute games (one of the available categories). Because in that case, requests NEED to take place VERY often (at least 1 second). But server responses could delay, there would be much stress on the server when having hundreds of games available at the same time etc… so you see my problem.

I look forward to hearing from you guys and picking your brain if you have any good ideas 🙂

Cheers!
Andrei

PS: In case you want to try it, the name is e-chess960.com

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  1. Editorial Team
    Editorial Team
    2026-05-25T09:31:54+00:00Added an answer on May 25, 2026 at 9:31 am

    you would want to builds a socket server. node.js would be a good javascript based library to use for a socket server. each client would create a socket connection to the socket server, then when a client sends a message to the socket server, the socket server could immediately send the message back out to its subscribers without having to store it anywhere.

    socket servers require socket access, which usually requires a vps instead of a shared server.

    to make the solution work, you would require that the clients have the ability to create socket connections to your server. some browsers already can as part of html5, but not all yet. you could also use Flash as a way to create a socket connection.

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