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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T23:36:27+00:00 2026-05-13T23:36:27+00:00

The current GPU execution and memory models are somehow limited (memory limit, limit of

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The current GPU execution and memory models are somehow limited (memory limit, limit of data structures, no recursion…).

Do you think it would be feasible to implement a graph theory problem on a GPU? For example, vertex cover? dominating set? independent set? max clique?….

Is it also feasible to have branch-and-bound algorithms on GPUs? Recursive backtracking?

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  1. Editorial Team
    Editorial Team
    2026-05-13T23:36:27+00:00Added an answer on May 13, 2026 at 11:36 pm

    You will be interested in

    1. Exploring the Limits of GPUs With Parallel Graph Algorithms

    2. Accelerating large graph algorithms on the GPU using CUDA.

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