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Home/ Questions/Q 348801
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T11:23:56+00:00 2026-05-12T11:23:56+00:00

the easy part is to create the image and the mask for it: //

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the easy part is to create the image and the mask for it:

// The jpg
var elementImage:Image = new Image();
elementImage.source = "/assets/materials/9/main-body.jpg";
elementImage.cacheAsBitmap = true;

// the mask
var elementImageMask:Image = new Image();
elementImageMask.source = "/assets/elements/4/main-body-mask.png";
elementImageMask.cacheAsBitmap = true;
elementImage.mask = elementImageMask;

addChild(elementImageMask);
addChild(elementImage);

my problem is that i want to add EventListener to the non transparent regions of the images.

elementImage.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
elementImage.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);

but that’s not working here. the event listener reacts even if i hover over the trasparent parts.

if i draw an vector graphic and use it to mask the image it works just fine…

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-12T11:23:56+00:00Added an answer on May 12, 2026 at 11:23 am

    so i monkeyed around with my code, and found sth:

    instead of using a .png file as a mask you could also use a vector shape. you can also try using svg files (tinyurl.com/2xe9vs). it’s working but:

    You cannot import SVG files at run time; you can only embed them in your Flex application at compile time.

    so the the solution is to use an .swf file:

    // The jpg
    var elementImage:Image = new Image();
    elementImage.source = "/assets/materials/9/main-body.jpg";
    
    // the mask
    var elementImageMask:SWFLoader = new SWFLoader();
    elementImageMask.load("/flash/hoodie/body.swf");
    elementImage.mask = elementImageMask;
    
    addChild(elementImageMask);
    addChild(elementImage);
    
    elementImage.addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
    elementImage.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
    

    you could also use the InteractivePNG libary.

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