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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T05:21:30+00:00 2026-05-15T05:21:30+00:00

The following code animates the movement, even though I didn’t use beginAnimations:context . How

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The following code animates the movement, even though I didn’t use beginAnimations:context. How do I get it to move without animating? This is a new iphone view project, and these are the only updates to it.

// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
    [super viewDidLoad];

    sublayer = [CALayer new];
    sublayer.backgroundColor = [[UIColor redColor] CGColor];
    sublayer.frame = CGRectMake(0, 0, 100, 100);

    [self.view.layer addSublayer:sublayer];
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    sublayer.position = [[touches anyObject] locationInView:self.view];
}
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  1. Editorial Team
    Editorial Team
    2026-05-15T05:21:30+00:00Added an answer on May 15, 2026 at 5:21 am

    The simplest way to do it is to override the animation duration by putting the position code into a transaction:

    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
        [CATransaction begin];
        [CATransaction setAnimationDuration:0];
        sublayer.position = [[touches anyObject] locationInView:self.view];
        [CATransaction commit];
    }
    
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