Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7439109
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 29, 20262026-05-29T10:39:31+00:00 2026-05-29T10:39:31+00:00

The following code gives you a compiler error, as you’d expect: List<Banana> aBunchOfBananas =

  • 0

The following code gives you a compiler error, as you’d expect:

List<Banana> aBunchOfBananas = new List<Banana>();

Banana justOneBanana = (Banana)aBunchOfBananas;

However, when using IEnumerable<Banana>, you merely get a runtime error.

IEnumerable<Banana> aBunchOfBananas = new List<Banana>();

Banana justOneBanana = (Banana)aBunchOfBananas;

Why does the C# compiler allow this?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-29T10:39:32+00:00Added an answer on May 29, 2026 at 10:39 am

    I would suppose it’s because IEnumerable<T> is an interface where some implementation could have an explicit cast to Banana – no matter how silly that would be.

    On the other hand, the compiler knows that List<T> can’t be explicitly cast to a Banana.

    Nice choice of examples, by the way!

    Adding an example to clarify. Maybe we’d have some “enumerable” that should always contain at most a single Banana:

    public class SingleItemList<T>:Banana, IEnumerable<T> where T:Banana {
        public static explicit operator T(SingleItemList<T> enumerable) {
            return enumerable.SingleOrDefault();
        }
    
        // Others omitted...
    }
    

    Then you could actually do this:

    IEnumerable<Banana> aBunchOfBananas = new SingleItemList<Banana>();
    Banana justOneBanana = (Banana)aBunchOfBananas;
    

    As it’s the same as writing the following, which the compiler is perfectly happy with:

    Banana justOneBanana = aBunchOfBananas.SingleOrDefault();
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

The following C++ code gives an error while compiling: #include<iostream> using namespace std; class
The following code works on Visual Studio 2005, but gives me a compiler error
The following code gives an unreachable statement compiler error public static void main(String[] args)
The following code gives me this error: Cannot convert from 'System.Collections.Generic.List' to 'System.Collections.Generic.List'. How
Following code gives compiler error which is expected ( Demo ): 1 template<bool> struct
Hi When i use following code: myManualResetEvent.Dispose(); Compiler gives this error: 'System.Threading.WaitHandle.Dispose(bool)' is inaccessible
In C++ the following code gives a compiler error: void destruct1 (int * item)
The following code gives a compile error: public void method(List<String> aList) {} public void
The following code gives a compiler error in C++: const double** x; const void**
I'm having problems the following code gives me no results. however if I uncomment

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.