Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 259395
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T22:15:38+00:00 2026-05-11T22:15:38+00:00

The following code is a simplified version of what I use for event dispatching.

  • 0

The following code is a simplified version of what I use for event dispatching. The essential point is
that there is a static_cast<T*> on the argument of a template functor and another class makes
sure that the argument passed to the functor is what the static_cast casts to.

struct AbstractArg {
  virtual ~AbstractArg() { }
};

struct AbstractFunctor {
  virtual void operator()(AbstractArg*) const = 0;
  virtual ~AbstractFunctor() { }
};


namespace evil {

template<typename ArgT>
struct CastingFunctor :  AbstractFunctor {
  void operator()(AbstractArg* aarg) const
  {
    ArgT* arg = static_cast<ArgT*>(arg); // Danger!
    // ... do stuff with it
  }
};

} // namespace evil


class TypeidManager
{
public:
  typedef std::map<std::string, AbstractFunctor*> map_type;

  void dispatch(AbstractArg* arg) const
  {
    map_type::const_iterator it = typeid_map.find(std::string(typeid(*arg).name()));
    if (it != typeid_map.end())
    {
      AbstractFunctor* pFunctor = it->second;
      (*pFunctor)(arg);
    }
  };

  template<typename ArgT>
  void register_func( void (*fun_ptr)(ArgT*))
  {
    typeid_map.insert(std::make_pair(std::string(typeid(ArgT).name()),
                                     new evil::CastingFunctor<ArgT>));
  }

private:
  map_type typeid_map;
};

Is there a name for this pattern?

Thanks!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-11T22:15:38+00:00Added an answer on May 11, 2026 at 10:15 pm

    This isn’t an anti-pattern, it’s a really useful technique often used with type erasure.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Consider the following simplified version of my code. I have a template class A
I am debugging some code and have encountered the following SQL query (simplified version):
I have a piece of Perl code somewhat like the following (strongly simplified): There
I have the following C++ code (simplified version): class Shape { bool isCircle =
The following code is the simplified version of my problem: public partial class Form1
Please see the following example which is a very simplified version of my code:
The following code doesn't compile with gcc, but does with Visual Studio: template <typename
The following code: template <typename S, typename T> struct foo { void bar(); };
I've the following simplified code which describes my problem: public interface IMyUser { int
The following code demonstrates my problem. Running it gives me the error message that

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.