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Asked: May 10, 20262026-05-10T23:18:23+00:00 2026-05-10T23:18:23+00:00

The following event can possibly get called hundreds of times a frame. public bool

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The following event can possibly get called hundreds of times a frame.

public bool OnCollision(Body body1, Body body2) {  if(body2.Tag is Dog)       ((Dog)body2.Tag).Bark(); } 

I understand that using ‘is’ causes a cast to be made and then when i want to do something with it, cast it a second time. Is there a more efficient way to check the type? I made a console app trying ‘if(body2.Tag.GetType() == typeOf(Dog))’ but it appears to be even slower than using ‘is’.

Thanks.

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  1. 2026-05-10T23:18:23+00:00Added an answer on May 10, 2026 at 11:18 pm
     if(body2.Tag is Dog) 

    is actually compiled as

    Dog Temp = body2.Tag as Dog; if (temp != null) 

    In your code, you’re then doing the cast again. Better would be:

    Dog dog = body2.Tag as Dog; if (dog != null) {     dog.Bark(); } 
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  • added an answer The new link appears to be http://wiki.liftweb.net/index.php?title=SetUp_jEdit May 11, 2026 at 10:14 am
  • added an answer No, it's a compile time constant string object, so it… May 11, 2026 at 10:14 am
  • added an answer I would do this sort of thing with a macro.… May 11, 2026 at 10:14 am

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