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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T12:47:46+00:00 2026-06-12T12:47:46+00:00

The following two code samples are equivalent in that they produce a scaled image.

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The following two code samples are equivalent in that they produce a scaled image. That said, does the second produce a scaled image of higher quality? I am using .NET 4.5.

// The short.
using(Bitmap large = new Bitmap(input, width, height))
{
    // Do whatever.
}


// The long.
using(Bitmap large = new Bitmap(width, height))
{
    using(Graphics g = Graphics.FromImage(large))
    {
        g.CompositingQuality = CompositingQuality.HighQuality;
        g.SmoothingMode = SmoothingMode.HighQuality;
        g.InterpolationMode = InterpolationMode.HighQualityBicubic;
        g.PixelOffsetMode = PixelOffsetMode.HighQuality;
        g.DrawImage(input, 0, 0, width, height);
    }
    // Do whatever.
}
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  1. Editorial Team
    Editorial Team
    2026-06-12T12:47:47+00:00Added an answer on June 12, 2026 at 12:47 pm

    The difference between the two is that the previous one uses the defaults;

    CompositingQuality: Default
    SmoothingMode:      None
    InterpolationMode:  Bilinear
    PixelOffsetMode:    Default
    

    So, yes, the latter should definitely give a boost in image quality.

    Simplified, the relevant code in the Bitmap constructor is (exception handling stripped) something like;

    Graphics graphics = Graphics.FromImage((Image) this);
    graphics.Clear(Color.Transparent);
    graphics.DrawImage(original, 0, 0, width, height);
    

    …which is pretty much what you have, except you’re tuning the quality up.

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