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Home/ Questions/Q 9228969
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T05:27:27+00:00 2026-06-18T05:27:27+00:00

The language is cg. I have an 8-bit float that must be between 0

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The language is cg.

I have an 8-bit float that must be between 0 and 1 (it’s the ‘a’ component of a float4 rgba color value). I want to store a 6-bit unsigned integer and a 2-bit unsigned integer in that. How can I safely store these two values in those 8 bits?

I couldn’t find any documentation on the format of an 8-bit float, especially one limited between 0 and 1. I’m assuming it’s more complicated than just data / 255 ?

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  1. Editorial Team
    Editorial Team
    2026-06-18T05:27:28+00:00Added an answer on June 18, 2026 at 5:27 am

    The OpenGL standard guarantees that at least 256 distinct values are preserved when writing to an 8-bit framebuffer. I’m pretty sure Cg does the same.

    So you should be able to write your two values in this way:

    output.a = (4.0 * clamp(val1, 0.0, 63.0)
                    + clamp(val2, 0.0, 3.0)) / 255.0;
    

    And retrieve them like this:

    float val1 = floor(input.a * 255.0 / 4.0);
    float val2 = fmod(input.a * 255.0, 4.0);
    

    This is equivalent to bitwise operations on integers.

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