Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9244623
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 18, 20262026-06-18T09:04:53+00:00 2026-06-18T09:04:53+00:00

The older examples I could google work with the specific versions of Three.js. When

  • 0

The older examples I could google work with the specific versions of Three.js. When I’m trying to make a simple example with the newest one, it doesn’t work:

function shaders() {
    var vShader = [
        'void main() {',
            'gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);',
        '}'
    ].join('\n');

    var fShader = [
        'void main() {',
            'gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);',
        '}'
    ].join('\n');

    material = new THREE.ShaderMaterial({
        vertexShader: vShader,
        fragmentShader: fShader
    });

    //material = new THREE.MeshBasicMaterial({color: 0x00ff00, wireframe: true});

    geometry = new THREE.SphereGeometry(50, 32, 32);
    mesh = new THREE.Mesh(geometry, material);

    scene.add(mesh);
}

Full code listing available here: http://jsfiddle.net/doubleyou/Hhh89/

Note, that if you uncomment a commented line with material assignment, it will be working. So, guess, I initialize a shader material in a wrong way or something.

For what it’s worth, Chrome doesn’t show me any errors at all. Even if I make shaders code invalid, which is odd.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-18T09:04:54+00:00Added an answer on June 18, 2026 at 9:04 am

    Finally got an explanation.

    I’ve been using CanvasRenderer. Should have been using WebGLRenderer instead.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I found many examples for older versions of CherryPy but they each referenced importing
I created a simple application inspired by this example in order to test all
Does google maps api use an older verison of their maps? When I embed
I'm trying to make some drawing application and I get strange results in my
I still didn't get django form preview with google app engine to work. I
I'm trying to track clicks via Google Analytics that do not result in a
i am trying to understand mysqli extension and did google but got very few
This is a nasty one. I have an external link. <a href=http://www.example.com target=_blank> now
I am using the simple Google API to display search results. I would like
I'm trying to use OAuth 2.0 for authorizing google docs API, According to the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.