The “onchange” event is triggered only when the USER enters some value. Why isn’t possible to fire the event when I change the value automatically via Javascript ? Is there an alternative ?
Animation:

Code:
<!DOCTYPE html>
<html>
<head>
<script>
document.addEventListener ("DOMContentLoaded", function () {
var input = this.getElementsByTagName ("input")[0];
var div = this.getElementsByTagName ("div")[0];
var i = 0;
var seconds = 5;
div.innerHTML = "The following input should fire the event in " + seconds + " seconds";
var interval = window.setInterval (function () {
i ++;
if (i === seconds) {
window.clearInterval (interval);
input.value = "Another example";
div.innerHTML = "Nothing ! Now try change the value manually";
}
else {
div.innerHTML = "The following input should fire the event in " + (seconds - i) + " seconds";
}
}, 1000);
input.addEventListener ("change", function () {
alert ("It works !");
}, false);
}, false);
</script>
<style>
body {
padding: 10px;
}
div {
font-weight: bold;
margin-bottom: 10px;
}
input {
border: 1px solid black;
border-radius: 3px;
padding: 3px;
}
</style>
<title>Event</title>
</head>
<body>
<div></div>
<input type = "text" value = "Example" />
</body>
</html>
Thanks
The vast majority of the time, you don’t want an event to be fired when you change the value with code. In those cases where you do, you can fire a synthetic event on modern browsers via
dispatchEvent. More here.So in your specific example:
Live demo
Update: As Benjamin noted, since the above was written,
initUIEventhas been replaced with theUIEventconstructor, so that would be:Live demo
Alternately, you can always just call whatever function you’ve bound to the
changeevent directly, which is usually what I’d do. But sometimes you want to use actual events (for instance, when using the observer pattern) and ensure that anyone who is listening for the change is notified.