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Home/ Questions/Q 4118330
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T22:56:48+00:00 2026-05-20T22:56:48+00:00

The only way i can describe this is showing the code I have already

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The only way i can describe this is showing the code I have already then trying to explain what i want to do..
Basically, I am creating a soundboard game, where at the bottom of the screen I will have a bar which is a movieclip, and I will be dragging other movieclips onto it and then clicking pay, and using an array and .push they will play in order. I am trying to put the sounds onto the movieclips using code. So far, I have this:

var snd1:Sound = newSound();
snd.load(newURLRequest("naturefrog.wav"));

var channel:SoundChannel;
snd.addEventListener

I am now stuck with what I would put for the listener to listen for.

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  1. Editorial Team
    Editorial Team
    2026-05-20T22:56:48+00:00Added an answer on May 20, 2026 at 10:56 pm

    See this answer for knowing when sounds have finished loading, if the sound is external:
    Loading a sound from an external source

    Now once you’re ready to play the sound and listen for when it completes, that’s answered here:
    demonstrates setting up listeners for sound_complete, as well as looping

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