The problem I’m wanting to solve is to display to the user the remaining characters left in a field as they are typing into a TDBEdit.
Currently I’m doing something along the lines of
lCharRemaining.Caption := Field.Size - length(dbedit.text);
i.e. updating a label in the OnChange event for the TDBEdit, which works perfectly fine. However I’m wanting to do this for a number of TDBEdits and tried to write a custom component that would display the length remaining within the edit box on the right. It however interferes with editing. I was perhaps thinking that I could display a hint while someone was typing indicating the remaining space in the field – any suggestions?
Here is the code for my component (if someone can suggest improvements).
unit DBEditWithLenghtCountdown;
interface
uses
SysUtils, Classes, Controls, StdCtrls, Mask, DBCtrls, messages, Graphics;
type
TDBEditWithLenghtCountdown = class(TDBEdit)
private
{ Private declarations }
FCanvas: TCanvas;
procedure WMPaint(var Message: TWMPaint); message WM_PAINT;
protected
{ Protected declarations }
property Canvas: TCanvas read FCanvas;
procedure WndProc(var Message: TMessage); override;
public
{ Public declarations }
function CharactersRemaining : integer;
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
{ Published declarations }
end;
procedure Register;
implementation
uses
db, Types;
procedure Register;
begin
RegisterComponents('Samples', [TDBEditWithLenghtCountdown]);
end;
{ TDBEditWithLenghtCountdown }
function TDBEditWithLenghtCountdown.CharactersRemaining: integer;
begin
result := -1;
if Assigned(Field)then
begin
result := Field.Size - Length(Text);
end;
end;
constructor TDBEditWithLenghtCountdown.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FCanvas := TControlCanvas.Create;
TControlCanvas(FCanvas).Control := Self;
end;
destructor TDBEditWithLenghtCountdown.Destroy;
begin
FCanvas.Free;
inherited;
end;
procedure TDBEditWithLenghtCountdown.WMPaint(var Message: TWMPaint);
var
R: TRect;
Remaining : string;
WidthOfText: Integer;
x: Integer;
begin
inherited;
if not focused then
exit;
Remaining := IntToStr(CharactersRemaining);
R := ClientRect;
Inc(R.Left, 1);
Inc(R.Top, 1);
Canvas.Brush.Assign(Self.Brush);
Canvas.Brush.Style := bsClear;
Canvas.Font.Assign(Self.Font);
Canvas.Font.Color := clRed;
WidthOfText := Canvas.TextWidth(Remaining);
x := R.right - WidthOfText - 4;
Canvas.TextOut(x,2, Remaining);
end;
procedure TDBEditWithLenghtCountdown.WndProc(var Message: TMessage);
begin
inherited WndProc(Message);
with Message do
case Msg of
CM_MOUSEENTER, CM_MOUSELEAVE, WM_LBUTTONUP, WM_LBUTTONDOWN,
WM_KEYDOWN, WM_KEYUP,
WM_SETFOCUS, WM_KILLFOCUS,
CM_FONTCHANGED, CM_TEXTCHANGED:
begin
Invalidate;
end;
end; // case
end;
end.
You can test how it would look like without any text interference by setting the edit margins to leave space for the tip text. A quick test:
Beyond this is personal opinion but I find this a bit confusing. What I would do is probably publish a status panel field on the derived edit, and output some text to it if it is assigned when the text of the edit control changes.
edit: Here’s a somewhat extended version that should take care of the issue mentioned in the comment (if navigate left with a long text, edit text overwrites tip text), and also sets margins only if the control has focus. (Not full code duplicated from the question, only modified bits.)