The Scenario
I’m making a program in Java that involves cars.
NOTE: I’ve simplified this scenario (to the best of my ability) to make it both more general and easier to understand. I’m not actually working with cars.
I’ve created a Cars class, which is a collection of Car objects.
The Car object has a speed (double) and a year (int). The constructor takes the year as a parameter, for example:
public class Car {
private int year;
private double speed;
public Car(int year) {
this.year = year;
}
}
Here’s the tricky part… A car must have a kind (let’s say Corvette or Clunker). A Corvette will have a speed of 0.9 and a Clunker will have a speed of 0.1. A Car can never be instantiated without specifying what kind of car it should be. So now, to create a car, we have:
Car car = new Car(1998, Corvette);
The Corvette we’ve just created will be a Car object with a speed of 0.9.
The Problem
My actual situation involves many more kinds of cars, and each car has several specific attributes besides speed (maybe there are also fields for color, numDoors and fuelTankSize). With so many kinds of cars (each with their own specific attributes), the code is becoming more complex than I’d like.
Possible Solutions
-
I could work with sub classes, that is, have an abstract
Carclass that’s extended byCorvetteandClunker, but then I have the problem of using aCarsobject (because I can’t make a collection of something that can’t be instantiated). See EDIT below. -
Using an enum (such as
CarKind) seemingly requires several messy switch statements:- to populate the
speedfield of each car - to create
Carobjects from theCarsclass - etc.
- to populate the
How You Can Help
I’m looking for a solution that allows a single Cars class to contain every Car object. I don’t want different collections (like Corvettes, Clunkers). I’m also looking for a solution that allows the creation of Car objects based on the attributes of an individual car kind… as previously mentioned, creating a new Car of kind Corvette would result in a speed of 0.9. There should be no other way to specify a car’s speed.
Is there a best practice in this situation? Have I made the example clear enough?
Thanks.
EDIT: The reason I don’t want a collection of abstract Car objects is because the point of the Cars collection is to create and manipulate Car objects, regardless of their kinds. Car being abstract seems to complicate this. If you think this is the best solution, please answer accordingly.
Oh boy oh boy there are so many ways to deal with this that we could go on all day! I will do a brain dump, and hopefully it will not be too much for you to deal with.
solution 1: use Strategy.
A strategy is basically a way to separate heavy substitutable logic from another class. In this case, every car needs to be created differently. A strategy is PERFECT for this.
Sorry if I mix in some C# by accident… been a long time since I javaed.
Now, you can pass a strategy in with your car constructor.
So, what you get now is so awesome!
And this will do exactly what you want.
However, you get a coupling between the strategy and the Car.
solution 2: use Factory.
Factory is an okay solution for this as well, and is probably easier. What you do is have a CarFactory, with multiple factory methods for creating each type of car.
Usage:
So the good thing about this is you don’t have to worry about instantiating Car now. its all handled by CarFactory, decoupling your “instantiation logic” from your code. However, you still need to know which car you want to build and call that method accordingly, which is still a small coupling.
solution 3: strategy factory!
So, if we wanted to get rid of that last bit of couplings, lets combine the two together!
Now you have a Strategy for building cars, a Factory that builds them for you, and a Car with no extra couplings from your original. Wonderful, isn’t it?
If you have worked with Swing, you will notice that this is how they handle a few things like the Layouts (GridBagLayout, GridLayout are all strategies). There’s also a BorderFactory as well.
Improvement
Abstract Strategy
Using this gives you the flexibility to create AbstractStrategies on the fly (say, pulling car properties from a data store).