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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T00:24:53+00:00 2026-06-07T00:24:53+00:00

The subject line says it all really, I just assumed that you could use

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The subject line says it all really, I just assumed that you could use more than 1, but I can’t get it to work with more than one in OpenGL ES 2.0. I thought that maybe for fine-grained sharing over multiple draw calls, using more than 1 VertexArrayObject would be useful, but I can’t think of a particular use case right now.

Can it be done?

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  1. Editorial Team
    Editorial Team
    2026-06-07T00:24:55+00:00Added an answer on June 7, 2026 at 12:24 am

    No, there can not be more that one VAO bound at the time. That is the purpose of VAO – to simplify binding of vertex attributes just with the one call. If you want more control on individual attribute binding then don’t use VAO, just bind the vertex attributes individually.

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