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Home/ Questions/Q 6548281
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T11:55:58+00:00 2026-05-25T11:55:58+00:00

The title does my issue no justice but here we go. I followed a

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The title does my issue no justice but here we go. I followed a tutorial and added a swipe action to an activity inside my app. Now this activity is nested inside a TabHost. However, when the application runs, the swipe action is not working when inside the TabHost, but it does work when the activity is individually called.

If you need the code I will post it, but I would rather not for business reasons.

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  1. Editorial Team
    Editorial Team
    2026-05-25T11:55:58+00:00Added an answer on May 25, 2026 at 11:55 am

    Ok I figured it out. Here is the code:

    public class services extends Activity {
    
    private static final int SWIPE_MIN_DISTANCE = 120;
    private static final int SWIPE_MAX_OFF_PATH = 250;
    private static final int SWIPE_THRESHOLD_VELOCITY = 200;
    
    private GestureDetector gestureDetector;
    View.OnTouchListener gestureListener;
    private Animation slideLeftIn;
    private Animation slideLeftOut;
    private Animation slideRightIn;
    private Animation slideRightOut;
    private ViewFlipper viewFlipper;
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        viewFlipper = (ViewFlipper)findViewById(R.id.viewFlipper1);
        slideLeftIn = AnimationUtils.loadAnimation(this, R.anim.slide_left_in);
        slideLeftOut = AnimationUtils.loadAnimation(this, R.anim.slide_left_out);
        slideRightIn = AnimationUtils.loadAnimation(this, R.anim.slide_right_in);
        slideRightOut = AnimationUtils.loadAnimation(this, R.anim.slide_right_out);
    
        gestureDetector = new GestureDetector(new MyGestureDetector());
        gestureListener = new View.OnTouchListener() {
            public boolean onTouch(View v, MotionEvent event) {
                if (gestureDetector.onTouchEvent(event)) {
                    return true;
                }
                return false;
            }
        };
    }
    class MyGestureDetector extends SimpleOnGestureListener {
        @Override
        public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
            try {
                if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH)
                    return false;
                // right to left swipe
                if(e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
                    viewFlipper.setInAnimation(slideLeftIn);
                    viewFlipper.setOutAnimation(slideLeftOut);
                    viewFlipper.showNext();
                }  else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE && Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
                    viewFlipper.setInAnimation(slideRightIn);
                    viewFlipper.setOutAnimation(slideRightOut);
                    viewFlipper.showPrevious();
                }
            } catch (Exception e) {
                // nothing
            }
            return false;
        }
    }
    
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        gestureDetector.onTouchEvent(event);
            return true;
    
    }
    

    }

    What happened was in the onTouchEvent(MotionEvent event) I had to remove the if() statement and else() statement and turn the gestureDetector.onTouchEvent(event);
    return false;
    statement to return true;

    I hope this helps someone else. I am continuing work to get a constant fluid motion so that the views follow the users gesture.

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