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Asked: May 10, 20262026-05-10T22:22:39+00:00 2026-05-10T22:22:39+00:00

The topic generically says it all. Basically in a situation like this: boost::scoped_array<int> p(new

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The topic generically says it all. Basically in a situation like this:

boost::scoped_array<int> p(new int[10]); 

Is there any appreciable difference in performance between doing: &p[0] and p.get()?

I ask because I prefer the first one, it has a more natural pointer like syntax. In fact, it makes it so you could replace p with a native pointer or array and not have to change anything else.

I am guessing since get is a one liner ‘return ptr;‘ that the compiler will inline that, and I hope that it is smart enough to to inline operator[] in such a way that it is able to not dereference and then immediately reference.

Anyone know?

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  1. 2026-05-10T22:22:40+00:00Added an answer on May 10, 2026 at 10:22 pm

    OK, I’ve done some basic tests as per Martin York’s suggestions.

    It seems that g++ (4.3.2) is actually pretty good about this. At both -O2 and -O3 optimization levels, it outputs slightly different but functionally equivalent assembly for both &p[0] and p.get().

    At -Os as expected, it took the path of least complexity and emits a call to the operator[]. One thing to note is that the &p[0] version does cause g++ to emit a copy of the operator[] body, but it is never used, so there is a slight code bloat if you never use operator[] otherwise:

    The tested code was this (with the #if both 0 and 1):

    #include <boost/scoped_array.hpp> #include <cstdio>  int main() {     boost::scoped_array<int> p(new int[10]); #if 1     printf('%p\n', &p[0]); #else     printf('%p\n', p.get()); #endif } 
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