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Home/ Questions/Q 6818297
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T21:09:40+00:00 2026-05-26T21:09:40+00:00

The UIKeyboardAnimationCurveUserInfoKey has a UIViewAnimationCurve value. How do I convert it to the corresponding

  • 0

The UIKeyboardAnimationCurveUserInfoKey has a UIViewAnimationCurve value. How do I convert it to the corresponding UIViewAnimationOptions value for use with the options argument of +[UIView animateWithDuration:delay:options:animations:completion:]?

// UIView.h

typedef enum {
    UIViewAnimationCurveEaseInOut,         // slow at beginning and end
    UIViewAnimationCurveEaseIn,            // slow at beginning
    UIViewAnimationCurveEaseOut,           // slow at end
    UIViewAnimationCurveLinear
} UIViewAnimationCurve;

// ...

enum {
    // ...
    UIViewAnimationOptionCurveEaseInOut            = 0 << 16, // default
    UIViewAnimationOptionCurveEaseIn               = 1 << 16,
    UIViewAnimationOptionCurveEaseOut              = 2 << 16,
    UIViewAnimationOptionCurveLinear               = 3 << 16,
    // ...
};
typedef NSUInteger UIViewAnimationOptions;

Obviously, I could create a simple category method with a switch statement, like so:

// UIView+AnimationOptionsWithCurve.h

@interface UIView (AnimationOptionsWithCurve)
@end

// UIView+AnimationOptionsWithCurve.m

@implementation UIView (AnimationOptionsWithCurve)

+ (UIViewAnimationOptions)animationOptionsWithCurve:(UIViewAnimationCurve)curve {
    switch (curve) {
        case UIViewAnimationCurveEaseInOut:
            return UIViewAnimationOptionCurveEaseInOut;
        case UIViewAnimationCurveEaseIn:
            return UIViewAnimationOptionCurveEaseIn;
        case UIViewAnimationCurveEaseOut:
            return UIViewAnimationOptionCurveEaseOut;
        case UIViewAnimationCurveLinear:
            return UIViewAnimationOptionCurveLinear;
    }
}

@end

But, is there an even easier/better way?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T21:09:41+00:00Added an answer on May 26, 2026 at 9:09 pm

    Arguably you can take your first solution and make it an inline function to save yourself the stack push. It’s such a tight conditional (constant-bound, etc) that it should compile into a pretty tiny piece of assembly.

    Edit:
    Per @matt, here you go (Objective-C):

    static inline UIViewAnimationOptions animationOptionsWithCurve(UIViewAnimationCurve curve)
    {
      switch (curve) {
        case UIViewAnimationCurveEaseInOut:
            return UIViewAnimationOptionCurveEaseInOut;
        case UIViewAnimationCurveEaseIn:
            return UIViewAnimationOptionCurveEaseIn;
        case UIViewAnimationCurveEaseOut:
            return UIViewAnimationOptionCurveEaseOut;
        case UIViewAnimationCurveLinear:
            return UIViewAnimationOptionCurveLinear;
      }
    }
    

    Swift 3:

    extension UIViewAnimationOptions {
        init(curve: UIViewAnimationCurve) {
            switch curve {
                case .easeIn:
                    self = .curveEaseIn
                case .easeOut:
                    self = .curveEaseOut
                case .easeInOut:
                    self = .curveEaseInOut
                case .linear:
                    self = .curveLinear
            }
        }
    }
    
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