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Home/ Questions/Q 5974297
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T20:55:24+00:00 2026-05-22T20:55:24+00:00

The update() function below gets called on every frame of a game. If the

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The update() function below gets called on every frame of a game. If the Drop particle has y value greater than 160 I want to remove it from the table. The problem is that I get “attempt to compare number with nil” errors, on the line notated below:

local particles = {};

function update()
    local num = math.random(1,10);
    if(num < 4) then
        local drop = Drop.new()
        table.insert ( particles, drop );
    end

    for i,val in ipairs(particles) do
        if(val.y > 160) then --ERROR attempt to compare number with nil
            val:removeSelf(); --removeSelf() is Corona function that removes the display object from the screen
            val = nil;
        end
    end
end

What am I doing wrong? Obviously val is nil, but I don’t understand why the table iteration would find val in the first place since I set it to nil when it’s y value gets larger than 160.

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  1. Editorial Team
    Editorial Team
    2026-05-22T20:55:25+00:00Added an answer on May 22, 2026 at 8:55 pm

    Thanks for the answers, they were all helpful. Here is what ended up working for me. The table.remove call is necessary to keep the loop running properly.

    for i = #particles, 1, -1 do
        if particles[i].y > 160 then
            local child = table.remove(particles, i)
            if child ~= nil then
                display.remove(child)
                child = nil
            end
        end
    end
    
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